exception sfml.PySFMLException

Raised when any important error is encountered. Typically, file loading methods such as Texture.load_from_file() return the new object if everything went well, and raise this exception otherwise.

A simple example of error handling:

    texture = sf.Texture.load_from_file('texture.png')
except sf.PySFMLException as e:
    pass # Handle error: pring message, log it, ...

In C++:

sf::Texture texture;

if (!texture.LoadFromFile("texture.png"))
    // Handle error

Please understand that you don’t have to handle exceptions every time you call a method that might throw one; you can handle them at a higher level or even not handle them at all, if the default behavior of stopping the program and printing a traceback is OK. This is an advantage compared to C++ SFML, where ignoring return statuses means that your program will try to keep running normally if an important error is raised.


A string describing the error. This is the same message that C++ SFML would write in the console.