Caveats

Currently, the binding doesn’t work correctly when built straight from the Git repo, see this forum post: http://en.sfml-dev.org/forums/index.php?topic=5311.msg52943#msg52943 If you want to build from the source, you’re encouraged to use the latest source release. See Building without Cython.

Windows programs crash just before exiting. My guess is that it’s related to the destruction of static objects; I’ll try to fix it for the next minor release.

A current limitation is that Texture objects won’t work as expected unless they are created after your RenderWindow. It isn’t a big problem in practice, but it’s something to keep in mind until the issue is fixed. This seems to be related to a bug in SFML: https://github.com/LaurentGomila/SFML/issues/160 It may also be dependent on the platform, but even if it works correctly on your system, you shouldn’t rely on it for now.